![]() There's now a new update at /king-under-the-mountain-prototype which more than doubles the available map size. In the end, there were maybe 2 major reasons that people wanted Z-levels to be included: to add to the exploration and discovery aspect of the map, and to simply have more space - and more interesting space - to construct the settlement within. ![]() I realise there's something of an echo chamber effect with only people that have backed the Kickstarter able to comment on the update, so there's some bias compared to the gaming community at large, but I think it's sufficient evidence that the majority would rather I keep working to my vision of the game, to make it the fun game I always wanted to play, rather than open up to (more) scope creep and features with a poor cost/benefit ratio requested by a more vocal minority. That's the view I'd already come to myself, but it's great to have so much of the community validating that decision. In short I was listing the pros and cons of including Z-levels in the game (at great time and cost) and asking for feedback from you guys.Īnd what a response! Over 90% of the comments were of the general opinion that Z-levels shouldn't be added based on: wanting to stick to the current exciting roadmap not really working with the visual style (3D or isometric would be a different story) and generally just not fitting with my original vision for the game which would massively extend the timeline/delivery of the game and add a lot more work (or rather time) to development. If you've not seen it already, the previous update went into detail on "the Z level question", so check that out first if you're wondering what that means.
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